#pragma once
#include "IResourceObject.h"
class CTexture : public IResourceObject
{
public:
	UINT32 GetSize() const { return mMemorySize; }
	UINT32 GetWidth() const { return mWidth; }
	UINT32 GetHeight() const { return mHeight; }
	UINT32 GetPixelFormat() const { return mPixelFormat; }

private:
	UINT32 mWidth;
	UINT32 mHeight;
	UINT32 mMemorySize;
	UINT32 mPixelFormat;
};